﻿using System;
using WiMo.Games.Drawables;

namespace WiMo.Games
{
    public interface ICollisionManager
    {
        void Resize(Size bounds);
        void Add(ISprite sprite);
        void Remove(ISprite sprite);
        void Update(GameTime gameTime);
        bool DetectCollision(ISprite sprite1, ISprite sprite2);
        bool DetectSeperation(ISprite sprite1, ISprite sprite2);
    }
}
